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World Of Warcraft IIIX
For those unfamiliar to the Warcraft Universe, you may not quite realize or understand exactly all of the content found in the World of Warcraft. In fact, Blizzard has chronicled the full history of the Warcraft Universe in a quite detailed fashion. From the first emergence of the Burning Legions to the destruction of the Dark Portal in the Blasted Lands, the inhabitants of Azeroth have seen many catastrophe's and waged many wars.
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Chasing Visions
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This mission doesn't provide any challenge at all. It is merely a way to introduce players who have never played any Warcraft or Starcraft game before with some basic mouse and key functions.
It is the right time for those players to learn how to build groups, move without attacking or perform some attacks while moving.
This quest has two parts:
The first one is to bring Thrall to a small Orc camp, following some flags that are present along the path. Once you reach the camp, three Grunts will appear and place themselves under your command. Select them and form a group, then follow the narrator's orders.
The second quest is to bring Thrall to the Prophet. Along the way, you will encounter your first foes, starting with a Gnoll that is no match for three Grunts and Thrall. Note that Thrall's only available skill is Far Sight, which can help you discover any part of the map for a few seconds.
After defeating the Gnoll, you will be told that there is a Gnoll camp ahead. Attack it and destroy the three Gnolls and their buildings. Thrall will then reach Level 2 and you will get your first offensive skill for him, Chain Lightning
After defeating the Gnolls, follow the path until you reach the River. A few Murlocs are guarding the path but they are once again no threat at all.
Follow the river, kill the other Murlocs, then go to the next banner, where the game will switch to night mode. Night will shorten the vision of your troops, but it will have the same consequences for every other creature, at least in this mission. Night will also make all the Creeps (neutral creatures) that you will encounter sleep.
The next foe that you will encounter is a sleeping Ogre. Although you can decide to just leave him alone, remember that you need to level up your Heroes as soon as possible. In other words, kill the Ogre, helping your troops with your new Chain Lightning skill.
From there follow the path until you reach the Prophet, and finish the mission.
Advantages:
* Defensive structures: Orcs can upgrade their buildings with Spiked Barricades that work like the Diablo II's thorns. When a melee unit attacks an Orc building upgraded with spikes, it takes some damage. Orc farms (named Burrows) also act like Starcraft's bunkers. They only require peons to defend themselves, which makes them a cheap and effective first line of defense.
* Pillage: Orcs can gain some resources when destroying enemy buildings. This advantage only really shows in team games.
* Melee units: Orcs have a good variety of melee units, of which even the basic ones (the Grunt) can be damaging. When properly handled and updated, they are a deadly force to reckon with.
* Multirole units: Although strategies evolve regularly, it is fair to say that a combination of Grunts and Witch Doctors is what you can expect to see the most from Orc players.
Weaknesses:
Orcs do not have any particular weakness per se. Most of their units are easy to handle and do not require too much macro-management. On the other hand, the Orcs do not have any really formidable unit, with the exception of the Tauren.
Conclusion:
Orcs, compared to races such as the Undead, are relatively easy to play. Like the Humans, they need extra peons to get resources flowing but it is compensated by the quality of their basic units. Higher-rank units such as the Kodo Beasts are interesting in their concept (they can devour an enemy unit) but they require some serious management to be effective. So far, most Orc players do not seem to bother with them or with Taurens and the most commonly seen units of the Horde are the Raiders (who have already changed their name twice since the start of the beta).
WOW-ESP abandona el Fan Site de Blizzard
Llevábamos tiempo barajando la posibilidad de dejar el Fan Site oficial de Blizzard por diversas razones; antiguamente Blizzard ni siquiera nos respondia con la suficiente celeridad como para poder mantener una conversación por email o tratar temas, actualmente la cosa ha mejorado, practicamente responden en 24 o 48 horas dando respuesta a nuestras sugerencias y/o problemas como Fan Site Oficial que somos, pero normalmente nos dejan casi igual que estabamos.
Por otra parte las noticias nos llegan apenas una hora antes de que las pongan ellos en la web, obviamente nunca las vemos a tiempo puesto que no estamos delante del PC todo el tiempo.
No vemos ningún tipo de incentivo para motivarnos para seguir trabajando codo con codo, en cambio nos prohiben cierto tipo de cosas, nos exigen mantener la web actualizada, poner noticias semanales, evitar cualquier tipo de pirateria, evitar que en el foro se vendan cuentas, etc...
Llegados a este punto y viendo la situación, ya que no podemos hacer nada por vosotros, ni por nosotros ni por ellos ya que parece que todo lo tienen controlado, hemos decidido mandar un email en el día de hoy para comunicar que dejamos el Programa Oficial de Fan Sites, también hemos añadido que si la situación cambia en el futuro será un placer volver a formar parte de dicho programa.
Esto no supone grandes cambios para vosotros ni para nosotros, lo único que conseguimos con esto es poder seguir trabajando pero sin tener las limitaciones que teniamos hasta el momento, es decir, vamos a retirar algunas prohibiciones solicitadas por parte de Blizzard. |